Unity 3D Character Animator, Rigging, IK, Technical Animation

Remote Full-time
Job Description: • Deliver a short, camera-facing interaction broken into three animation clips: Waiting Idle, Welcome Gesture, Self-Introduction Gesture • Provide two distinct idle animations: Idle A (Listening), Idle B (Excited Talking) • Make minor adjustments to mesh, skinning, or rig only if required for clean animation • Ensure each idle loops cleanly and feels natural Requirements: • Solid experience with 3D character animation (realistic, performance-driven) • Proficiency in 3ds Max Biped rigs (or clearly explain an alternative workflow) • Experience with clean looping animations and smooth blending • Ability to execute upper-body animation that layers cleanly over idles • Skilled in Unity animation setup (Animator Controller, clip setup, basic state transitions) • Organized delivery with clear naming conventions • Nice to have: Mocap capabilities, cleanup, and enhancement; IK-assisted animation workflows Benefits: • Character animation samples (not environment-only work) • Brief explanation of your Unity animation workflow • Properly configured clips (looping, root motion as appropriate) • Import and set up all animations in Unity Animator Controller with basic states and transitions • Clean, usable setup ready for in-project testing • Unity scene or package demonstrating working animation setup • Consistent, descriptive naming convention Apply tot his job
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