Texture Artist [6 month-contract]

Remote Full-time
Ubisoft Toronto is a global leader in gaming, and they are seeking a Texture Artist to create and apply textures that align with the project's artistic vision. The role involves collaboration with various artists to ensure high-quality textures for game environments and objects. Responsibilities Apply the project’s artistic direction when creating textures for environments and objects Collaborate with 3D modellers to understand shapes, materials, and visual context Produce textures such as normal maps, roughness maps, and albedo maps within a Physically Based Rendering (PBR) pipeline Optimize the quantity and reuse of textures to balance quality and performance Generate accurate object mapping for assigned assets Partner with lighting artists to adapt textures to different visual and technical needs Check texture quality in the game engine and make improvements where needed Identify and correct texture-related issues to eliminate visual anomalies Contribute to ongoing pipeline improvements and best practices Skills Strong team collaboration skills with openness to feedback Keen observation skills and attention to visual details Adaptability to changing priorities and creative direction Ability to work under production deadlines while maintaining quality Creativity and resourcefulness for visual and technical problem-solving Proficiency with Substance Painter and Substance Designer in a professional context Working knowledge of tools such as ZBrush, Adobe Photoshop, 3ds Max, Maya, Blender, and Marmoset Toolbag Benefits We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Company Overview Ubisoft Toronto is a growing and diverse team on a collective mission to create what’s next in AAA open world games. It was founded in 2010, and is headquartered in Toronto, Ontario, CAN, with a workforce of 501-1000 employees. Its website is
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