Real Time VFX Artist

Remote Full-time
As a Real Time VFX Artist you will : Design and implement high-quality Visual Effects that support gameplay, story, and art direction Translate reference, concept art, and design briefs into functional in-game VFX Create a wide variety of real-time special effects using particle systems, shaders, and geometry (e.g., fire, smoke, explosions, weather, surface, and full-screen effects) Collaborate with Art, Design, and Programming teams to integrate VFX within technical and artistic constraints Optimise VFX for performance while maintaining artistic quality Follow established workflows and best practices for VFX creation Requirements: 3+ years of experience in game development Hands-on experience with Unreal Engine 4/5 and Niagara Strong skills in creating both realistic and stylised VFX Basic shader creation using Unreal’s material editor Experience with Autodesk Maya or similar 3D software Understanding of optimisation and how to create performant assets Experience working with remote teams across different timezones English proficiency at least at B2 level Idea candidate will also have: Familiarity with procedural content generation and automation Knowledge of Houdini or other procedural tools Knowledge of art production workflows (modeling, unwrapping, baking, texturing) Experience in co-development or outsourcing
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