Digital Artist, 3D Modeling (Remote)

Remote Full-time
Digital Artist, 3D Modeling Job Summary: In this role you will work as part of a 3D asset creation team to create production ready, highly accurate, dense hard surface models that will be used for ideation and visualization purposes (both still and animation). In your day-to-day you will work with the 3D modeling lead assisting in tasks that help make best in class 3D models. Key Qualifications: • 10+ years of experience in a 3D computer graphics production environment with specific focus on hard-surface modeling (not organic modeling focused) • Expert at creating highly-detailed, fully-textured polygonal models in Maya • In-depth experience with creation of 2D textures, UV unwrapping, and development of highly-detailed material • Highly proficient in Photoshop and general 3D Visualization • Excellent communication skills when working with other 3D artists and team leads on a coherent visual style • Outstanding attention to detail and a passion for quality and artistic excellence • Highly organized, self-motivated and able to adapt and a fast paced environment Description: • As a 3D modeler, you will be an integral part of a team of 3D/CG artists working on a variety of product visualization across various media channels • You need exceptional technical abilities to troubleshoot advanced 3D modeling issues, create highly accurate models, and have a deep understanding of UV unwrapping and material development • In addition to these technical abilities, you must be deadline-driven and possess excellent problem solving, organization, and interpersonal skills • You should also be a proactive and independent artist, able to adapt to ever changing situations with creativity and innovation and work in ambiguity while still delivering results on time Bonus • Experience with lighting, rigging, or animation is a plus • Experience building tools and plugins with Python and C+is a plus • Z-Brush, Mari, Mudbox, Substance Designer/Painter experience a plus • Model optimization for real-time assets is a plus Education: BA/BS degree or equivalent practical experience 10+ years of experience in a 3D computer graphics production environment Hours may fluctuate based on project needs. Apply tot his job
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